Hi, I'm a 3D Animator
Joseph Ferguson
I’m a 3D artist creating intentional, real-time work across modeling and animation. I adapt under pressure and bring ideas to life with precision, one frame at a time.
About Me
I’m a 3D artist focused on building clean, intentional real-time work across modeling and animation. With a background in motion graphics and visual design, I approach projects with clarity, structure, and efficiency. I work primarily in 3ds Max, Substance Painter, Unreal Engine, and Adobe tools to turn ideas into polished visuals, whether for cinematic presentation or interactive environments. I’m comfortable adapting to new software, pipelines, and technical challenges when needed, allowing me to integrate quickly and stay effective across different production environments. I bring a focused, reliable approach to every project, delivering work designed to last, evolve, and leave a lasting impression.
Contact MeSkills
- 3ds Max
- Substance Painter
- Unreal Engine
- Unity
- Photoshop
- Premiere Pro
- After Effects
- Vs Code
- HTML
- CSS
- Javascript
PROJECTS
ALL Models Texturing & WireFrame
Creation, design and development of a website for a user.
View Project
My Resume
Experience
Video Editor
Video editor who started in After Effects and motion graphics and applies that foundation through content creation and independent projects. Experienced in adapting across multiple editing workflows.
Art Director
Art Director for a 16-week game project, leading the visual direction and guiding the art pipeline from concept through engine integration. Worked closely with level design while contributing hands-on to modeling, texturing, animation, and Unity implementation
A/V Technician
A/V Technician supporting live and corporate events through the setup, operation, and breakdown of professional audio and visual systems. Experienced in managing sound, lighting, and video equipment while working efficiently under time-sensitive conditions.
Education
High School Diploma
Completed a high school diploma while beginning to define my creative direction and work ethic. This period marked the start of my long-term focus on design, technology, and hands-on creative work.
Associate of Applied Science (A.A.S.) in 3D Animation
Emphasized professional 3D pipelines including modeling, texturing, animation, and real-time workflows, building a strong understanding of the creative and technical demands behind production-ready assets.
B.S. in Visualization (Transfer Pathway)
Preparing for advanced study in visualization, building on a strong foundation in 3D art, real-time workflows, and production-ready asset creation for professional practice.