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Joseph Ferguson

3D Animator & Video Editor

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Expertise

  • ALL Adobe Products
  • 3ds Max
  • Maya
  • Blender
  • Marvelous Designer
  • Substance Painter
  • Zbrush
  • Unreal
  • Unity
  • Houdini

Reference

Personal Portfolio

My personal portfolio showcases a range of creative and technical projects focused primarily on 3D work, including environments, characters, vehicles, cinematics, and full game projects. Each piece reflects a hands-on workflow from modeling and texturing to animation, rendering, and post-production, demonstrating a practical, detail-oriented approach across multiple tools, engines, and production pipelines.

YouTube Channel

On my YouTube channel, I break down my own projects and walk through how I build, edit, and finish them. I share real workflows, mistakes, and solutions from both the 3D and post-production side, with the goal of helping other editors and 3D artists understand the process from start to finish.

Education

2023-2025

AAS In 3D Animation

Northwest Vista College

2026 - 2028

BS In Visualization (In Progress)

Texas A&M College Station

Process / Workflow

Present

Personal Pipline

My workflow is reference driven from start to finish, with a strong focus on presentation and polish. I typically model and animate using industry-standard tools, texture in Substance Painter, and bring everything into Unreal for lighting, rendering, and real-time effects. A large part of my process happens in post-production, where I refine lighting, color, and overall presentation in After Effects, while staying comfortable adapting across different software, pipelines, and technical needs depending on the project.

Experience

2025

PermaFrost

Art Director

As Art Director for PermaFrost, I shaped the visual direction from early concept to final build. I defined the overall look, built core characters and gameplay assets, and stayed hands on throughout production, working across modeling, texturing, animation, and Unity integration to deliver a cohesive, production-ready experience.

2025

One Last Ride

Full Creator

One Last Ride was a cinematic project created in Unreal Engine where I handled the full pipeline from start to finish. I modeled and designed the character and assets using 3ds Max and Marvelous Designer, combined mocap animation with hands on editing, and brought everything together in Unreal. This project marked my first time fully blending 3D production with my video editing workflow into a single, polished cinematic piece.

Personal Achievements

2018

Lost Over 100 Pounds

Growing up, I struggled with my weight and believed reaching a healthy lifestyle was impossible. Through dedicated research, consistent gym training, and a strong shift in mindset, I successfully transformed my health from 290 lbs to 180 lbs. This journey reshaped my discipline and mindset, and I continue to maintain a healthy, active lifestyle to this day.

2019

Designed Dream Website

I designed and built this website from the ground up, writing every line of code myself while teaching myself HTML, CSS, and JavaScript along the way. Inspired by Netflix and YouTube, I created a card-based layout with video playback, mobile support, and downloadable projects like PermaFrost. This project pushed me further than expected and continues to grow as I add new work.